Wed 9 Sep 2009
Requiem for a Dream
By(NOTE: This article was first published in November 2008 and is republished here to coincide with the DC’s US release, ten years ago today)
This week marks the tenth anniversary of Sega Dreamcast’s Japanese launch, a console whose passing I mourn with a deep and enduring sense of loss.
What the platform lacked in profitable software it more than made up with bold innovation and pitch perfect ports of the latest arcade releases of the late 90′s and early 2000s.
This was the system on which Sega’s various development teams demonstrated unrestrained creativity and inventiveness. Indeed, it’s difficult to imagine any other system, past, preset or future, where an idea like Segagaga might blossom to market.
With that in mind the Dreamcast-branded canvas bag from GDC 2000 pictured above is pretty much the saddest thing. As an antidote to the half-truth tragedy of the bag’s slogan, here are ten of my favourite Dreamcast games. If you’ve never played them why not visit eBay this week and pick up a few. There’s no better time to investigate and celebrate one of gaming’s golden eras.
Jet Set Radio
Rollerskates, primary colour spraycans, and sugar-rush hip-hop, this is the game that birthed the cel-shading visual craze in gaming, one whose impact can be felt all the way up to tomorrow’s release of Prince of Persia.
It’s a crime game in that you terrorise the police with your street art, but this is a Children’s BBC and bubblegum brand of terrorism. And when you manage to chain together the architecture of Shibuya, jumping and sliding from rail to bus shelter to rooftop there’s a sense of flowing accomplishment that betters even the most slick and graceful moments in Mirror’s Edge.
Bangaioh
The recent DS sequel is a microtask reduction of gaming’s first principles and perfect for handheld play but it was the original console game where the love affair first started.
You control a giant robot, ten pixels high who can deploy 1000 screen filling missiles at the touch of a button. Part puzzle game, part shoot ‘em up, part fruit machine, it boasts a vibrancy and strength of character rare to videogames.
Allegedly, Treasure’s Japanese team translated the game into English themselves. When the mangled Japlish script arrived at Western publisher Conspiracy Entertainment’s offices they thought it was so funny they decided to leave it unmodified.
Cosmic Smash
This is squash, as played in a Tron nano-universe. While Cosmic Smash bears many visual similarities to that other Dreamcast work of abstract wonder, Rez, it’s underlying mechanics are much closer to air hockey and Virtua Tennis than interactive Kandinsky.
The game is a marvel of graphical restraint, the uncluttered menus, metro system game structure and sense of purpose narrow and tight in a way few games can dare to be today.
Cool Cool Toon
Created by SNK, a developer best known for its grim and technical beat ‘em series, King of Fighters, Cool Cool Toon was an unexpected burst of saccharine J-pop kawaii-ness.
It shares a few similarities with the excellent rhythm action dance game, Bust a Groove, but the eccentric character designs and pink napalm colouring take it somewhere wholly distinct.
Crazy Taxi
Many of the Dreamcast’s games enjoyed follow-up sequels that developed and extended the core idea. But there’s a simplicity and purity in the first release of Crazy Taxi, a game in which you deliver passengers around a city against the clock, that was lost in subsequent iterations.
As the arcade scene chokes and dies in front of us, there’s a game design ideology of short, sharp bursts of intense fun being lost in favour of drawn out epics. Crazy Taxi is one of the very best examples of bright, short-form inventiveness.
Rez
A game that inspired me, for better or worse to write this. It’s an over-written, sometimes fawning appraisal of the experience, but I stand by it.
“Even if you do ignore all the peripheral highbrow talk of Russian abstract painters and neurological foibles or the lowbrow hand-muffled giggling about a third-party sex toy peripheral and its rhythmic pulsing, the strong, assured core of this extraordinary game is somehow more than its constituent parts.
Yes, you sit on an esoteric rollercoaster picking off line-art cubes as they streak by, but perform that kind of critical reduction and you’ll not only miss Rez’s destination but you’ll also ruin the journey. And in Rez, the journey is everything.”
Sega Bass Fishing
This is the kind of curio that foreshadowed much of the gimmicky appeal of the contemporary Wii library, but who can forget the first time they saw the clunky, white and orange fishing rod peripheral the game came bundled with.
Of course, execution is everything and while Sega’s bright and breezy interpretation of bass fishing bears little in common with its slow-paced inspiration, the game is all the better for it.
Samba de Amigo
Another good game made brilliant by its peripheral as evidenced by the recent lacklustre Wii remake. So much of the game’s appeal comes from the feel of the instrument in your hand, the way the beads sound in the room as their weight shifts forwards and back in time with your movements that removing that part of the experience would always irrevocably damage the experience.
That the maraca peripheral is so accurate is testament to Sega’s expertise with arcade hardware. That the rictus-grin monkey who shakes them on screen is so mesmerising is testament to Sega’s flamboyant, often iconic character designs of the time.
Ikaruga
There’s a possibility that I like the idea of Ikaruga more than the reality, but either way this is an important and impressive videogame made by an implausibly small team. At the time of its re-release onto XBLA earlier this year I wrote this of the game:
“While broadening the definition of the genre, Treasure has also then, in a sense, narrowed it. This is a game of relentless, near-clinical precision, built for repeat-repeat-repeat-till you-get-it play that it will stifle players who don’t fully commit to developing and perfecting a strategy. Seasoned shmup players are often lukewarm towards the game because you can’t simply fall back on sharp reflexes and instinct alone. Success takes planning and practice.
Whereas in Radiant Silvergun the colour-matching mechanics were totally optional, allowing the game to be played as a straight shoot-’em-up, here understanding and mastering the core idea is the key to success, a decision that splits the audience neatly in two: black, white, black, white.”
Shenmue
Earlier this week my friend David McCarthy referred to the “modest beauty of Shenmue’s routine”, a perfect summary of this Japanese life-sim/ murder mystery’s pace and ambiance. It is, of course, the first entry to a series that contributed to Sega’s bowing out of the console hardware race, it’s giant snowballing budget and ambition eventually outstripping all feasibility.
Nevertheless, this is a game that offers a extraordinary snapshot of a developer struggling to break free of gaming’s previous constraints and in doing so, helping to define the new ones.

December 4th, 2008 at 2:18 pm
I know I’m something of a minority on this, but I much, much preferred Sega Marine Fishing to the first game in the series. Catching umpty-thrumpty different sizes of Bass just doesn’t excite me the way the huge variety of fish in Marine does. Plus there was the whole ‘build up your aquarium’ OCD thing, which eventually turned into a sort of primitive version of Endless Ocean.
December 4th, 2008 at 5:43 pm
Shamefully, I was one of the people never to have played a Dreamcast, let alone owned one, but the machine always interested. Sega just has a bad habit of either being ahead of the times or behind them. Samba De Amigo could arguably be billed as the predecessor (or one of them) to the Wii phenomenon of party gaming, etc.
December 4th, 2008 at 10:36 pm
[...] post by unknown [...]
December 5th, 2008 at 6:11 am
ianl:
The majority prefers Bass? I cannot comprehend how anyone could; after Marine, Bass feels so shallow and tepid. And the fishing rod controller made things doubly exhilarating. Between the aquarium filling and “fish mail,” that game was absolutely ahead of its time.
I never thought I would fall in love with a fishing game (I pretty much abhor the activity), but I certainly did with Sega Marine Fishing.
December 5th, 2008 at 11:39 am
Well, I _assume_ most prefer Bass, because that’s the one everyone seems to talk about whenever the controller comes up, and it’s the only one to get ported to the Wii. Although that’s probably just because it was the first one.
December 9th, 2008 at 5:10 pm
Wow that Shenmue trailer is epic. ‘A World that Transcends Games’. All I remember from that game was walking around for about two hours asking people: “So, about the black car.” and promptly switching to another game.
Oh Dreamcast, we hardly knew thee. The irony of that quote on the bag, “Where gaming is going…”, is so poetic under the circumstances.
The web show “Play Value” has a great history of the Dreamcast that explains some of the context around its fall: http://www.mefeedia.com/entry/sega-dreamcast/10855128
June 29th, 2009 at 3:44 pm
I Love the way you write…thanks for posting
September 9th, 2009 at 2:43 pm
Yup, the tenth anniversary of the little machine that could (just not six million players on day one) is a sad, sad day.
Personally Space Channel 5, Chu Chu Rocket, Sonic Adventure, Sega Rally 2, Rayman 2, Extreme Sports, and the oh so brilliant Powerstone probably would make it onto my list (as well as most of yours but I never got to play Cool Cool). 90 Minutes Sega Football does not.
It does remain to this day my favourite home console. Sniff.
September 9th, 2009 at 3:02 pm
I knew you wouldn’t let us down by excluding Shenmue. I got right down to the bottom of the page, thinking you’d possibly missed it out.
September 9th, 2009 at 4:02 pm
[...] original post here: Requiem for a Dream Share and [...]
September 9th, 2009 at 4:32 pm
I bought my Dreamcast for a basketball game (though the title escapes me), and to this day I haven’t played another b-ball game that surpassed it in terms of fun. Loved Crazy Taxi and Marvel v Capcom 2 also. Sadly, gave it to my nephews as I never appreciated the DC for what it was. Wonder if I could get it back. Hmmm…