Chewing Pixels mix tape 01
Xenosaga is the antithesis of the arcade fix and, despite the fact this stance is unfashionable at the moment, comes highly recommended, not least because it offers a different view of videogaming’s future.
This is a photo of a coloured ball on the photo sharing website Flickr. ldhaMedia says: That is so incredible! What was it for? I wonder why they didn’t do it with CGI?… Underneath the photograph on the site, someone added this comment. I wonder why they didn’t do it with CGI? The photograph in ...
3.28 Million sales in Japan, 2.92 Million in North America and 1.77 Million in Europe. Three CDs. 330 CG maps. Over two years development. 100+ team members. 40 minutes of full motion video. Nine out of Ten. Adults in tears. But Final Fantasy 7 represents much more than cold record-breaking statistics. Here was the sole ...
So where’s the line with the pornography of pain? Is it really just Extreme You’ve Been Framed? Where does the documentary become the entertainment?
This was a strange one as robot games aren’t normally sent my way for review, perhaps mercifully as their staunch fans are, in my experience, often crazy-eyed, blood-penning hate-mail psychopaths who attack reviewers for the tiniest, inconsequential omission. Still, this game was a pleasure to play from start to finish. It’s extremely inventive in execution ...
More than half of me thought he was blindly picking options he had no understanding of. Either that or his fumbling, selecting back and forth, pausing and scratching of head was pure and genius pantomime for the crowd.
Sufjan’s songs have been unzipped and stuffed with a gentle kind of spirituality that washes over you rather than beats you down
One of Squaresoft’s last games for the Super Famicom, Bahamut Lagoon takes the strategy template of the Shining Force and Front Mission series and places it in a fantastical sky world filled with legends and dragons. Over the Tamar Bridge, high up above the angry, frothing sea, set into the clawing crags of an ancient ...
Obviously, all the dancers played up to the camera and despite flicked-eyes and turnhead cool, secretly snatched glances at the camera mid-moves as I ran around, shaky-handed, capturing their best poses.
Edge magazine. January 2005. E145. When we last spoke to Yoshinhori Kitase for our ‘making of Final Fantasy VII’ (E123), the idea of a sequel to modern videogaming’s most significant RPG seemed formative to the point of disqualifying even the most spurious conjecture. But here we are, two years, one box office suicide and one ...
After something of a false start I finished Shadow of the Colossus last night. The game is still weighing heavy on my heart which makes it hard to write about – like when you just get back from an amazing holiday and you know there’s no way you can communicate the experience to those who ...