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  • Fantasy Man

    “So, what are you doing in London today?” The hairdresser speaks in broken English, pausing every few words with the sheer effort of foreign sentence construction. “I am a video game journalist,” I reply, hopefully. “Ahhh!” he laughs, a mixture of amusement and the relief of simply understanding the response. “I just interviewed Hironobu Sakaguchi,” ...

    Posted: April 18th, 2012 ˑ  Comments Closed
    Filled under: portfolio
  • Who Killed Rare?

    Through a locked gate, down a winding path and by a still pond a few miles outside of the leafy village of Twycross, England, a bonsai tree stands. It was a gift given to Rare by Shigeru Miyamoto, the most famous game designer in the world, as a thank-you for the game developer’s critical and ...

    Posted: April 15th, 2012 ˑ  Comments Closed
    Filled under: portfolio
  • Catherine

    Catherine is two puzzles games, really: one of the heart and one of the mind. In the first, shabby protagonist Vincent – a 32-year-old who is aimlessly stumbling through life – must choose between two women. His long-term girlfriend Katherine is career-minded, focussed, and eager to formalise their commitment in marriage. She mothers Vincent but ...

    Posted: February 3rd, 2012 ˑ  Comments Closed
    Filled under: chewing videogames
  • Final Fantasy 13-2 Review

    Final Fantasy 13 reflected the character of its heroine, Lightning: an elite, standoffish soldier who would let nothing come between her and her mission. The game presented a journey so focused and linear that its first 25 hours could be mapped out as an unbroken corridor. And Lightning’s purity of focus saw Square Enix discard ...

    Posted: January 30th, 2012 ˑ  Comments Closed
    Filled under: chewing videogames
  • Nintendisco Inferno

    Dave Fade and Nicky Biscuit became friends on the road. Fade played in a number of bands through his 20s, touring the world with Me My Head and signing a publishing deal for The Moths, while Biscuit played in the Subliminal Girls, the first band to perform in Selfridges, London. “The music industry has taken ...

    Posted: January 30th, 2012 ˑ  Comments Closed
    Filled under: chewing music
  • Scarygirl Review

    With a tentacle arm, a prosthetic hook hand, an eye patch and a Nightmare Before Christmas rictus grin, Scarygirl lives up to the somewhat unkind name her parents burdened her with. But it’s a Gruffalo kind of scary, the sort of character a 14-year-old girl with pink hair and thick mascara who hates her dad ...

    Posted: January 30th, 2012 ˑ  Comments Closed
    Filled under: chewing videogames
  • Trends of 2012: Indie Games

    In much the same way that the music industry struggles to define indie music, so indie games is a term that’s increasingly slippery in the hands. Most would agree that an indie game is one produced without the financial backing of a publisher, but as the lines of sales and distribution blur with each passing ...

    Posted: January 30th, 2012 ˑ  Comments Closed
    Filled under: chewing videogames
  • Weight Watchers’ new game – a tough diet pill to swallow

    “Play to Win” declares the new Weight Watchers slogan, although “Play to Lose” would surely be a more appropriate battle cry to lead those resolved to shed the Christmas pounds in the new year diet game. The UK is the fattest nation in Europe and with the number of obese adults in the country forecast ...

    Posted: January 4th, 2012 ˑ  Comments Closed
    Filled under: chewing internet, chewing life, chewing videogames
  • Game of the Year: Portal 2

    It’s gaming’s oldest trick: the mute protagonist, allowing us to project our own thoughts, words and humanity onto the blank slate avatar. But Portal 2′s silent heroine Chell invites us to identify with her in deeper ways. She is the white-collar worker in all of us, awakened to the corrupt, abusive system in which she ...

    Posted: December 31st, 2011 ˑ  2 Comments
    Filled under: chewing videogames
  • Game of 2011: Dark Souls

    A hazy myth, an elegant contraption, an eccentric vision, an unforgiving mistress: Dark Souls has many sides. All bear the fingerprints of creator Hidetaka Miyazaki, who in 2011 established himself as the most interesting designer working in blockbuster games today. Not that this, sequel to Sony-born Demon’s Souls, has much aside from giant sales figures ...

    Posted: December 29th, 2011 ˑ  1 Comment
    Filled under: chewing videogames
  • Clone Wars: is plagiarism killing creativity in the games industry?

    “Most people would assume it’s the money that hurts most and yes, the entire thing made us question whether we would be able to support ourselves financially moving forward. But that isn’t the main blow you take when your game is cloned. It’s more abstract, more fundamental than that…” Cloning – the practice of reverse ...

    Posted: December 29th, 2011 ˑ  Comments Closed
    Filled under: chewing media, chewing videogames, portfolio
  • Sonic CD

    Sega is a shadow of its former self. Its star developers are scattered to the four winds while treasured series hang cracked and dry from so much tireless, often unsympathetic milking. The company is perhaps the greatest casualty in the collapse of the arcade scene, once the fertile breeding ground for its most daring ideas ...

    Posted: December 29th, 2011 ˑ  Comments Closed
    Filled under: chewing internet, chewing videogames
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