Fri 15 May 2009
Over-Achievers: Gaming’s Greatest achievement (Points).
By
With a grand total of 311,673 gamerpoints, Xbox Live User Stallion83 has won more in-game achievements than any other player. Indeed, he’s earned the full 1000 gamerpoints for no less than 204 of the 437 games he’s played on his Xbox 360, a Herculean accomplishment of time, effort and, in a great many cases, skill. And yet, as the URL of his website, www.1milliongamerscore.com makes perfectly clear, Stallion83′s quest for numerical glory is not even halfway done.
Late last year, Armour Games released a free to play browser game titled Achievement Unlocked. The instructions read: “Who needs gameplay when you have ACHIEVEMENTS? Don’t worry about beating levels, finding ways to kill enemies, or beating the final boss… there are none. Focus solely on your ultimate destiny: doing random tasks that have nothing to do with anything. Meta-game yourself with ease! Self-satisfaction never felt so… artificial!” To date the game has received 1,156,149 plays and enjoyed countless mentions and dissections on blogs and gaming websites around the world.
You know your idea has made it when close to 1.2 million people play a parody webgame about it. Come to think of it, you know your idea has made it when Sony steals it wholesale to use in its own console’s online superstructure. Or when Blizzard builds it into the framework of the most popular MMO in history. Or when The Simpsons, that sieve of all cultural detritus worthy of satire, make it the subject of their game’s very first joke, rewarding players with an Achievement merely for pressing the start button on the menu screen for the first time.
It didn’t take long for gamers’ initial reaction to the Xbox 360′s meta-reward system to turn from uncertainty to acceptance. For many, like Stallion83, it was then just a short hop to all-consuming obsession. That we should have become so enamoured with Achievements should be no great surprise. Maintaining an indelible record of our in-game accomplishments somehow ascribes them a greater sense of purpose and worth. And, by keeping a running tally of all the points we’ve ever won, the very act of playing videogames is turned into a high-score challenge, a meta-game that plays out across our entire videogame library, not just within individual titles.
But for all the satire, every gamer knows that Achievement points, as ridiculous and vacuous as they might appear to the outsider, reveal deep truths about why we play videogames. Humans like to be told they are clever and talented and skillful and videogames are machines precision-designed to do just that very thing. They may first hurl us on to spikes, blow us up and punch us in the tits, but these setbacks only make the accomplishments all the sweeter. Master a game system and, in contrast to the fickle vagaries of real life, you will have your reward. And we have become so accustomed to having our worth as a gamer relayed by a number – a high score in Pac-Man, a character’s level in Final Fantasy, a number of kills in Halo – that simply watching a number slowly increase is often enough to convince us that what we’re doing is somehow worthwhile, perhaps even that we are somehow worthwhile.
The truth is that Achievement points are, for many, the glue that holds Microsoft’s Xbox Live service together, the reason why we buy a cross-platform game on one particular system and not the others, one’s gamerscore simultaneously a badge of bragging rights, a measure of how thoroughly we play our games and, most troubling, an irrefutable record of how we spend our days.
From the perspective of a developer, however, Achievements have a great many other tangible benefits. They allow game-makers to tap into the different reasons why different players play particular games, sending one group off to collect a thousand orbs, another to accumulate ten thousand kills and another still to work to become the best in the world.
Some developers employ Achievements to encourage players to use all the in-game tools available to their character, or even to explain in explicit terms how the game systems work. Many developers use Achievements to make jokes or wry commentary. Dead Rising’s ‘Zombie Genocider’, awarded for killing 54,594 zombies was drolly-trumped by Left 4 Dead, which offered ‘Zombie Genocidist’ for killing 53,595 of the undead. Almost all of Civilization Revolution’s Achievement names will be hilarious to hardcore RTS nerds (and impenetrable for the rest of us).
Of course, at their worst, Achievements seek to somehow make up for a lack of interesting in-game challenges, sending players off on empty fetch-quests and inane collect-’em-up hunts. But at their best, they inspire us to play the game in new and interesting ways, subverting the games rule-set, and, in the case of Geometry Wars’ Pacifism Achievement, even birthing new game modes in future sequels.
So we mock Achievement points because they spell out in large numbers what is so pathetic about videogames. But we also celebrate them, because, when used in funny, creative or interesting ways, they also spell out what is so compelling and wonderful about videogames. Because for every Achievement in which you have to do nothing more than play through a tutorial there’s another that subverts convention, rewarding you for skipping it instead. For every fetch quest that has you collecting dogtags for the millionth time, there’s another that makes you fight the baddy with your arms tied behind your back. And for every Achievement you earn in jest for pressing the start button, there’s another that only rewards the single best player in the world.
Head over to Eurogamer to see my favoutite ten.

May 15th, 2009 at 3:53 pm
First of all the achievements system doesn’t mean shit to me,I own all 3 current gen. systems,and feel that the trophy system for the PS3 is the way to go.Gamerscore doesn’t mean shit to me when it’s just a bunch of numbers,and haven’t you moron’s figured that the Ps3 is the best value,you get more for your money.Even a hard drive is inlcuded unlike some 360 models.Do you get MGS4 no,do you get Littlebig Planet,Killzone 2,Wardevil,God of War 3, Disgaea 3,White Knight Chronicles,Cross Edge,Uncharted Drakes Fortune,Ratchet & clank,Resistance, no & why because they are all SONY owned franchises.Sony owns 75 franchises check wikipedia.
BTW: Gears of War 2 doesn’t have the better graphics & realism Killzone 2 does.Just face it Killzone 2 look better.
May 15th, 2009 at 4:06 pm
Why? Why here? Gratz, you’ve won the ‘silly man’ achievement.
May 15th, 2009 at 4:10 pm
DONT U UNDERSTAND ‘pete’ ITS A SILLY MAN TROPHY cos hes on ps3 blud best console!!1
May 15th, 2009 at 5:58 pm
Why are you here?
Who moved the rock?
May 18th, 2009 at 11:33 am
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May 18th, 2009 at 2:43 pm
Going more serious for a moment, but I must say, I’d love to know the stats of the Achievement Unlocked game – tons, and I mean tons of flash games get millions of hits (Especially parody ones – how many shoes have been thrown?). I am sure that many people “got” it and didn’t bother to “complete” the entire game. Stats like that don’t really add weight that people love achievements for the sake of it – and the actual game, made out of them, at least is novel.
I personally don’t mind as long as they don’t pop up/get in my way/explain the plot/are stupid. I can’t seem to disable it in Dawn of War 2 or Fallout 3 and it is most annoying…stupid GFWL (anyone who knows how to fix this would be cool to know).
The point of them being entirely optional should mean just that. I can do without them (and sometimes, people getting certain types of ones just makes me cringe since they’re just wasting their time!
).
I however do take issue from the developer side that, how on earth can some games even have 50 achievements? Some designers obviously really struggle to make them worth development time – I mean, time that could be spent improving the game (and I bet no little amount of time is spent coding and making them either). Some are brain-dead, no doubt because the designers just couldn’t find the places to put the points, or didn’t want to pander to them – like setting ridiculous collect goals, or whatever. This is exemplified in Braid for a good example.
So, player side might enjoy them, no doubt the designers don’t – especially if the game doesn’t lend itself to “Progress” very well, which achievements are obviously aimed at. It must be yet another limiting factor on design for some gametypes and game studios sadly
Would be nice for some perspective on that, I’m just going from what else I’ve read on it.
May 22nd, 2009 at 12:06 pm
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