Sun 29 Oct 2006
Final Fantasy Revisited #1 – The Nintendo Years
By
Occasionally a videogame so perfectly exemplifies a particular type of gameplay that its name becomes interchangeable with that of its genre. Mario is easy shorthand for the Platform game; Tetris, piece by piece epitomises the Puzzle genre; Dance Dance Revolution is foot sign language for Rhythm Action; and Street Fighter’s Ryu and Ken, even today, bounce hunched as poster boys for Beat-‘em-ups everywhere.
And so it is with Final Fantasy, a brand so synonymous with the Japanese Role-Playing Game that your affection, indifference or dislike towards one is almost undeniably tied to that of the other. Indeed, surely the reason that Final Fantasy divides opinion perhaps more than any videogame series is because it has so typified an avenue of gaming that, perhaps more than any other, divides opinion.
Sceptics argue that the series has increasingly just dressed ancient mechanics in fanciful multi-million-dollar clothing; that tired narrative and battle conventions, created 20 years ago as a way to best construct an epic from rudimentary technological building blocks, have been left to age hidden and unattended under increasingly thick graphical make-up. They argue that those universal threads that tie the disparate worlds of each game together – the Chocobos and Phoenix Downs and Cids and orphans and airships – have weaved a prison of a template against which creativity strains; that underneath the curves and go-ever-faster stripes, a decrepit engine splutters - one that should have been long consigned to videogames’ mechanical scrapheap.
Fans, meanwhile, talk in hit points: Four of the top ten slots in Famitsu’s Greatest Videogames of all Time poll earlier this year (including the top two positions); over twenty games released, each one more successful and ambitious than the last; thousands of adults in tears over unseen plot twists, death and opera; tens of millions of units sold, each one further propelling the Final Fantasy brandwagon deeper into a mainstream consciousness that haters argued could never be penetrated by such nerdy carriage.
You can read the rest here and, if all goes to plan, Part 2 will publish tomorrow.
