Tue 14 Nov 2006
Every Extend Extra – PSP review
ByIf videogames are metaphors then Every Extend Extra is suicide bombing expressed as an abstract puzzle game set in outer space. The mechanic is exactly shared: you must detonate yourself at the optimum moment in order to cause as much destruction as possible by triggering a daisy chain of explosions.
Where the concepts happily separate is that in this, the PSP’s most hyper-colourful, super-sexy, sonically pulsating title since Q-Entertainment’s earlier superlative puzzle effort, Lumines, you are instantly reborn to continue your pursuit of perfect destruction.
Of course, Every Extend Extra is more graceful and pretty in its execution, too. Each detonation triggers sprays of light beams and dissipating clouds of luminous colour rather than corporeal debris, and videogame mechanics of high scores and chains play a key role in success here.
By detonating your ship at the most advantageous moment in each of the game’s nine levels, you cause any nearby enemy ships to explode in turn. Any other targets subsequently caught in those blasts similarly combust, thus continuing the chain as a sequence of rainbow dominos outplays.
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