Tue 26 May 2009
Bit. Trip Beat – Nintendo Wii Review
By
Today’s videogame instruction manuals strain at their staples, pamphlet bibles heavy with back-stories for characters you don’t yet care for and detailed explanations of control schemes that sit meaningless on the page. Perhaps then, Bit Trip Beat exists to prove that “Avoid Missing Ball For High-Score” can, even today, still be instruction enough.
Sure, Pong’s heart has been dressed anew: vibrant pinks and purples replace Atari’s venerable whitish blocks and that backdrop of mute blackness is now seasoned with stars and comets. Likewise, the tick-tock sonic rhythm of Pong’s pixel ball batting back and forth now resounds as timpani in the embellishments of an entire chip tune orchestra, ensuring Bit Trip Beat is as much music game as 8-bit table tennis match.
But the aesthetic progressions are tempered by a purity of purpose. Unlike, say Virtua Tennis 3, you don’t avoid missing the ball only to then show off with a showy curve ball, pregnant with backspin. No, you merely twist your Wii remote to control a paddle in order to knock back the pixels fired your way. Miss enough dots and its game over. Hit enough dots and the song plays on, driven by the rhythm of your successes, building to a sonic finale as thrilling as any climactic Rock Band chorus.
The Wii remote is held sideways, your paddle travelling vertically up and down the left-hand side of the screen as you twist it towards and away from your body. Unlike Pong, there is no competing paddle on the right-hand side of the screen. Instead, dots come flying in from off-stage, the space background scrolling away behind as if you’re a cubist Vic Viper flying through a proto-Gradius star system. There are no buttons to press, no fussiness to cloud the truth that this videogame, like so many videogames, is entirely about making micro-muscular twitches to knock back the stream of challenges sent your way by its designer.
You can read the rest of the review over at Eurogamer here.
