Nobody could accuse of Media Molecule of cynicism. LittleBigPlanet’s introduction has the ever-reassuring Stephen Fry refer to Planet Earth as “an orb of dreams”, inhabited by creatures boasting “vast imaginations” that are “charged with creative energy”. The scriptwriters have obviously never watched Jeremy Kyle or spent an evening down our local Wetherspoons, else they’d be ...
This experimental film by Xavier Chassaing has been painstakingly built from 35, 000 photographic stills to mesmerising effect. The slow artifical pans and movements explode into fast-moving colour and life around the one minute mark, its strange speckle effects created, not by post-processing, but rather via live projection mapping. If you’ve been reading Chewing Pixels ...
Littleloud’s first iPhone/ iPod Touch game goes off to Apple for certification this week. Produced by a team of three (an artist, a coder and myself as designer and producer) on scraps of time found in between the cracks of the last three months, it’s a game of collecting and survival. The idea is that ...
The arcade stick can be either the beat ‘em up aficionado’s closest ally or most damaging adversary. Players can grow as attached to their control stick as they do their on-screen character, learning each one’s nuance and personality intimately. On-screen characters might be the visualization of a player’s thought processes but the controller is the ...
‘On the edge of a dark empire, you embark on a mission no one has survived. Will you?’ The answer to the question posed by R-Type’s original 1987 promotional flyer is now, as it was then, ‘Probably not’. Irem’s seminal horizontal shoot-’em-up is infamous for its difficulty, a game in which players’ ambition is more ...
The candle snuffed itself out, a wisp of smoke curling upwards and around the wooden beams of the cottage. He sat, body hunched, forehead rested dead upon the kitchen table. In front of him a row of empty bottles lined up like icicle soldiers, beside them a scrumpled note rocked in the near imperceptible breeze ...
Taken from this week’s incredible ‘make-your-own-magazine-advertisment’ thread at Neo-Gaf. I am nearly two weeks into playing Street Fighter IV’s final Xbox 360 build. FEI: as soon as I’m allowed to talk properly about it, Chewing Pixels is turning into a Street Fighter IV blog. Just so you know. P.S. I know some of you readers ...
‘Schafer’s résumé stood out from the pile of others in front of him. Rather than trot out the usual list of previous job and experience, Schafer’s CV was a hand-drawn cartoon telling the tale of him being chosen for the job, illustrating just how happy he would be. Because the company wasn’t necessarily looking for ...