It’s eleven ‘o clock on a Saturday night and London’s drunk. She gets like this from time to time, usually at the weekend. Sometimes the booze manifests itself in shouts and swagger, in furious fistfights sicked up by bar doors onto the pavement outside. Tonight though, the city’s wrapped in a gentle sort of inebriation, ...
It’s been a week since Box Art, my ‘scrapbook collection of awesome videogame box art’ launched so I thought I’d do a round-up of my favourite entries thus far, as well as letting you know which have been most popular with readers/ viewers. While most of the images that have been re-blogged by other sites ...
The Weekly Standard publishes a mesmerising piece by Matt Labash, who spent a week watching and writing in Detroit, an American city crumbling alongside its three major motor manufacturers. Labash doesn’t try to explain the decay, claiming that unenviable task is “best left to historians” but instead looks and sees and reports. The result is ...
At first glance I thought that these images, shot by the photographer Jean-Yves Lemoigne for the third issue of the achingly pretty French game magazine, Amusement, were of Lego models. On closer *ahem* inspection, I’m not so sure. Whether they’re photoshopped or built from pixel blocks, either way, the series of images is arresting, even ...
Super Stardust is one of the most concentrated shoot-’em-ups ever made. There are no breaks in the action, no cut-scenes, never a moment to pause, to marvel at the firework display of particle effects exploding around you, or even to pay much attention to your current score. Your tiny ship, caught in a maelstrom of ...
If cars could gain weight, this is what they’d look like, according to Austrian artist Erwin Wurm. The flesh-like aluminum bulges and drips from the frame, wry commentary on a Western culture that’d sooner drive round the block than walk it, perhaps. Or possibly a vision of how cars will metaphorically appear in a post ...
Box Art is the first of two Chewing Pixels spin-off sites that I intend to launch this year. It’s a straightforward tumble log, which will daily post a piece of awesome videogame box art. The game’s title, year of production, platform and country of origin are listed beneath the image. The idea is that it’s ...
The Japan-based design collective, Tibori, recreate 2D videogame scenes in 3D models. The pixel is, in essence, a digital building block, so that it translates so well into the pysical realm is no real surprise. By stacking these pixel blocks, Tibori create sprites, in much the same way that an 8-bit artist builds up a ...
Like many people working in and around entertainment industry, I’m apprehensive going into 2009. Videogames are a product of affluence and, while they do fulfill a common need in all of us, escapism, there are cheaper ways to escape a recession. Studio closures and downsizing, however removed from the world of the consumer press they ...
“We know what we’re doing isn’t 100% legal. But even so, we try our best not to step on companies’ toes. “In fact, I’ve received a number of e-mails in the past from professionals inside major game companies giving their thanks, offering to buy me drinks sometime, stuff like that. What we do is appreciated, ...